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Rpg maker vx ace more than one iconset
Rpg maker vx ace more than one iconset













rpg maker vx ace more than one iconset rpg maker vx ace more than one iconset

rpg maker vx ace more than one iconset

Remeber to click cancel when exiting the icon window or you will have changed the item, skill or state's icon.Īs with colors, it is possible to import a custom icon set or modify the existing one. So the command for adding the icon selected in the example pic would be \Iġ) Go to the icon window (by clicking on any icon in the database)Ģ) Click on the icon you want to display.ģ) Find the index number on the bottom-left of the icon window.Ĥ) Put that index number between the brackets of the \I command. When you are changing the selected icon for an Item, State or Skill in the database (click on any skill, state or item's icon in the database to do this), there is a small box in the bottom-left of the icon window that will tell you the currently selected icon's index number. The tricky part is determining the correct index number to use to get the icon that you need. You can insert any number between 1 and 623 into the brackets (though many of those slots are vacant by default.) ("I" as in "Icon.") This command inserts icons into the text, such as the ones used for status effects, items or debuffs. The other command I want to show you is \I. The color set can be found on the bottom-right of the window graphic. Bear in mind that altering the window graphic's color set will affect all in-game text colors.

#Rpg maker vx ace more than one iconset how to

The colors are based on your chosen window graphic and it is possible to import a custom window graphic although I could not tell you how to apply that custom graphic to your game. It is possible to import a different set of colors for use in text. Please let me know if you notice anything else wrong. Sorry about fifteen and ninteen they're a little hard to make out.Įach color has its own "feel " it may be useful to take a moment and go through all of them and see which ones you like.Įdit: Updated the picture I had messed up the color for two of them and skipped over number twelve. Not that most people would have noticed the difference, but I have replaced zero with the letter "o" in my examples because steam formatting omits the number zero when bracketed.Here's a list of the colors for reference: In this way, you can highlight the capitalized green while leaving the other two greens (and subsequent lines of text) unaltered. This is actually useful, as it allows you to highlight one or two words while leaving the rest normal. Mouse over any text window to see a list of commands (Note: if you really did just want a "\" type "\\"Putting any number that is not between 1 and 31 in the brackets will reset the color to the default. This would also affect subsequent lines of text ĭo not leave a "\" in the text without an appropriate command following it or it will trigger an error when the conversation comes up. The color will affect any text that comes after it. You can put any number between 1 and 31 in the brackets. Though all of these are useful, My focus is on two of them: \c and \I some will call various bits of game data to be displayed, such as the name of a party member or a number that you've stored in a varriable. Some of them will change the speed of text display. These commands can be inserted into text to alter it. TLDR: Stick all the icons in the same picture.If you mouse-over any "show text" or "scrolling text" window a tootlip listing several helpful commands will appear. Also, the original set must line up against the top of the image, and the subsequent additions must also align, as the image will be subdivided into 24x24pixel squares starting with the upper left pixel.Īfter everything is added and aligned, you can save it to your project's Graphics -> System folder as Iconset.png, and it will load and have the additional icons below the original Iconset. If you want to add an entire extra Iconset, make sure it can be placed entirely below the original Iconset in the new image. Open the Iconset file in your image editor of choice, and copy everything to a new file with the same width(384 pixels) and a larger height that is a multiple of 24(not required but recommended) Open the folder called rtp, then Graphics, then System. I have like 100000 icons lol Wait how do I do that? Right Click RMVXA in your steam library -> Local Files -> Browse Local Files Originally posted by Corrosion:You can also simply extend the current iconset and then drop your file beneath it.















Rpg maker vx ace more than one iconset